Friday, October 19, 2012

Three days worth of updates

Wednesday, 19 October 2012
Thursday, 20 October 2012
Friday, 21 October 2012

Hey there, forgot to update the blog for three days. Here is a summary of the work and events that have occurred the past 3 days.

First off, i managed to solve the landscape volumes problem. Here are the examples and the steps i took.

Target geometry

Pathway

The pathway is projected onto the target surface.

The whole object is converted into a volume.

Converted back onto a polygon



I can add any model i create to the volume.
This is the first step to creating our level. Now that it is working, i have to get used to working with it. 

There are a lot of possibilities with this technique. When i start on the actual map creation i will update further and explain the whole method more in depth.

Secondly, I figured out how to automatically spawn objects using the paint and VOP Sops.

Hand painted grid. White will spawn objects. Less white = Lesser objects spawned
Black = No objects spawned

Add a VOP SOP. I can then control the range map and create custom ones for separate objects. This range map is for spheres.

The range map controls.

Range map for boxes 
Range map controls


Objects are spawned. Notice the spheres and the boxes are spawning at their allocated spots. 


This is very useful as i can then spawn different objects (like trees and grass) at specific places. I will try to use this in conjunction with Ambient Occlusion.

Thanks to Freek for his paper on his previous project. He also helped introduce me to VOP SOPs and gave me small hints for me to work on and discover the solution.

That is all.





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