Friday, October 12, 2012

Caved In part 2

Thursday, 11 October 2012

Today we are going to have a progress check on the cave assignment. Freek, an intern here will help give pointers and check on the progress.

Kevin managed to solve his vine problem with Freek's help. I then showed my work and it was fine. Freek said though, there is a better way to do it and that is by using color and transfer attributes.

What i had in mind was to use a rock to drive the color. Whenever it nears the ground, a white color will be spawned around the area. Then i have to set it that whenever it is white, objects will spawn.

I managed to transfer white onto the grid whenever the rock nears the ground but i am left confused as to how to spawn objects on the white surface.

           




I have to solve this. Once it is solved, this can be used for a lot of different scenarios.

That is all.




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