Monday, September 24, 2012

The Tour of Santa Monica

Wednesday, 19 September 2012

Today Me, Kevin, Lex, Stephanie and her daughter, Julie Ann (hope I did not misspell any names there.) went out for a self-guided tour of Santa Monica, the area where we are working in.

For Information on Santa Monica http://en.wikipedia.org/wiki/Santa_Monica,_California

We went around Santa Monica and took a look at various buildings. Each building had history and a story behind them.




It gave me food for thought when designing worlds or concepts for a game. History and stories can help drive a design and make it more believable. It is something I took more note of ever since this tour.





The buildings themselves had interesting architecture. With varying brick sizes, different patterns and unique designs making each building look different in some way.

Details in the arrangement of the stone.

Combination of horizontal bricks and vertical bricks make for an interesting look.


Julie Ann also had one helpful and cool observation. She pointed out how the streets were very uniform in their shape, flow and arrangement.
The buildings were very angular and sharp. The arrangement is very constant- Buildings, pavement, road, pavement then buildings again. It creates this very uniform and organized feel.




Then juxtapose that with the Santa Monica Place (the Main Mall at the end of the promenade) where it is this out of place and unique building.




It has circular shapes and has a certain fluid flow to it. This draws people in as it stands out from the uniformity.

Again this is something to look out for when designing levels or concepts for games. It can help create a subtle yet effective way of drawing players in to a certain area without the player even noticing it.

Below are more pictures from the walk.




Brick texture. Useful for 3D texturing or Digital Painting.
Brick and graffiti texture. Useful for 3D texturing or Digital Painting.
That is all.

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