Thursday, September 20, 2012

Initial project ideas and concepts

This is our ideas and concepts for our project.
The idea is to create a multiplayer map for a shooter.
The map objective is to control the center point of the map where this huge and powerful structure stands.







The structure will charge up as the team controls the point. When it reaches its charging point, it smashes down onto the ground and will power up and fire an anti-air gun off the map.

The gun will fire at the opposing team's main flying ship off the map.

Every time the gun fires, the opposing team's health/points will reduce. Once the health/points reaches zero the team loses.



The map is in a rocky, and isolated area.
The idea is that these structures and the anti air guns are leftover technology from past powerful civilizations. So now the current humans are waging war against each other. 

This technology is then left for any side to control and whoever controls them gains a huge advantage.

So we are hoping to create this map using Houdini and procedural modeling. Through that we can hopefully find out new techniques for games modeling.

This is of course the first run through. We will get advice from the Side Effects Staff and the we can go on from there.

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