Monday, September 24, 2012

Focused

Thursday, 20 September 2012

We came in the office and there were no seats for us to work in. The staff were preparing for a presentation by Derivative, creators of TouchDesigner at night. www.derivative.ca/

So we moved to the conference room and continued doing work. I was focused on designing trenches/cooling down areas for the main structure in the center of the map.



Also I was doing some concepts of the entire map and trying to get a feel of how the level would like even further.

Line art of the structure surrounded by the rocky elements.


Crystals are growing out from the rocks. The crystal designs were inspired and modeled after Pyrite. Kevin came up with the idea and did research on it.


Kevin was working in Houdini and was trying to create a crystal generator that would spawn on rocks. He will have more on that in his blog I think.

He had an idea of this squarish crystals growing out of rocks to give the place an alien feel, as if the planet is not earth.

So i just drew out his idea.

Lex was figuring out how to create caves with ease. He is on the right track, now it just needs to go on even further.

I plan to after creating more concept art for our level, show the team and the staff the ideas and get feedback.

Also I want to clear things up and really set down a plan for our project. I want everyone to be on the same level of understanding so that we can move on more smoothly.

Then I can try out some concepts in Houdini. I want to at first figure how to create the unique plates for the trenches/cooling areas procedurally and make them into a digital Asset.

After that, if things go well, I can try to figure how to make the plate spawn around the walls of the trenches/cooling area.

After work, a presentation was held at around 7 by Derivative. They showed off their works and the power of TouchDesigner.

Met a few people and had a decent time. To be honest it was awkward trying to mingle.

Furthermore, it feels as though we are speaking different languages because most of the people there were into programming and the very technical side of things, whereas I come from the more Visual side of things.


It was experience anyway, good or bad.

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