Thursday, 20 September 2012
We came in the office and there
were no seats for us to work in. The staff were preparing for a presentation by
Derivative, creators of TouchDesigner at night.
www.derivative.ca/
So we moved to the conference room
and continued doing work. I was focused on designing trenches/cooling down
areas for the main structure in the center of the map.
Also I was doing some
concepts of the entire map and trying to get a feel of how the level would like
even further.
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Line art of the structure surrounded by the rocky elements.
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Crystals are growing out from the rocks. The crystal designs were inspired and modeled after Pyrite. Kevin came up with the idea and did research on it. |
Kevin was working in Houdini and was
trying to create a crystal generator that would spawn on rocks. He will have
more on that in his blog I think.
He had an idea of this squarish crystals growing out of rocks to give the place an alien feel, as if the planet is not earth.
So i just drew out his idea.
Lex was figuring out how to create
caves with ease. He is on the right track, now it just needs to go on even
further.
I plan to after creating more
concept art for our level, show the team and the staff the ideas and get
feedback.
Also I want to clear things up and
really set down a plan for our project. I want everyone to be on the same level
of understanding so that we can move on more smoothly.
Then I can try out some concepts in
Houdini. I want to at first figure how to create the unique plates for the
trenches/cooling areas procedurally and make them into a digital Asset.
After that, if things go well, I
can try to figure how to make the plate spawn around the walls of the
trenches/cooling area.
After work, a presentation was held
at around 7 by Derivative. They showed off their works and the power of
TouchDesigner.
Met a few people and had a decent
time. To be honest it was awkward trying to mingle.
Furthermore, it feels as
though we are speaking different languages because most of the people there
were into programming and the very technical side of things, whereas I come
from the more Visual side of things.
It was experience
anyway, good or bad.